function getWorldPos(theLayerName){
var L = thisComp.layer(theLayerName);
return L.toWorld(L.anchorPoint);
}
var lightPos = thisComp.layer("LIGHT").transform.position;
var myWorldPos = getWorldPos(name);
var xDistance = myWorldPos[0] - lightPos[0];
linear(xDistance, -thisComp.width, thisComp.width, 200, -200);
Code for Height value:
function getWorldPos(theLayerName){
var L = thisComp.layer(theLayerName);
return L.toWorld(L.anchorPoint);
}
var lightPos = thisComp.layer("LIGHT").transform.position;
var myWorldPos = getWorldPos(name);
var yDistance = myWorldPos[1] - lightPos[1];
linear(yDistance, 0, thisComp.height, 100, 0);